The Moonlit Meadow
The opening chapter, and the scene most people never leave.
- A fenced meadow that wakes at dusk
- Fireflies marking the paths you have walked
- Three hidden nap spots
- No enemies, no failure state
A hand-drawn night-time game for phones
Wander a sleepy world as a small alpaca, gather lantern-light, and finish the day with one quiet quest.
Scenes from the current build, drawn by hand and lit by whatever the alpaca is carrying.
There is no health bar, no countdown and no score. If you put the phone down mid-meadow, the alpaca waits exactly where you left it.
Each night hands you a single small task — find the lost lantern, walk the fence line, visit the market. Finish it in one sitting or let it roll over.
Hats, scarves, bells and moonlight dyes unlock as you explore. Everything stays in the wardrobe once it is yours, and nothing expires.
A moth, a hedgehog, a very slow toad. They follow a few steps behind, nose at things you walked past and settle down when you stop.
Crickets, soft bells, wind in long grass. No stings, no victory fanfares — turn it down and the game still reads perfectly.
The pieces of MIDNIGHT ALPACA someone would ask for by name.
The opening chapter, and the scene most people never leave.
One gentle task per night, written to be finished in a single sitting.
Where outfits are traded for things you found in the dark.
Small animals that join the walk and have opinions about puddles.
Everything shown is from the build in progress and may change before release.
I play one quest in bed and that is the whole thing. Nothing nags me to come back, which is exactly why I come back.
My daughter dresses the alpaca, I walk it to the market. Neither of us has lost at anything yet.
The sound design is the reason it stays on my phone. I keep it on with the screen dim while the kettle boils.
No. There is no health, no score and no timer running while you are away. The worst thing that happens is the alpaca sits down and waits for you.
A night is built to play offline — the meadow, the quest card and your wardrobe all live on the device. You only need a connection when new scenes arrive.
As long as you want it to be. One quest card is a short walk; wandering the meadow without doing anything at all is a supported way to play.
The world is gentle by design: no combat, no chat with strangers, no loss. Reading is light, and most of the game is walking, finding and dressing up.
Playtest invites, press and creator builds, localisation and partnership questions. Tell us which one you are and we will point you at the right build.
Tell us who you are and what you would like to see — a build, a press kit, or a conversation about bringing MIDNIGHT ALPACA to your language.
We will get in touch shortly with the next step. Until then, the meadow is still there.
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