A hand-drawn night-time game for phones

MIDNIGHT ALPACA

Wander a sleepy world as a small alpaca, gather lantern-light, and finish the day with one quiet quest.

  • No timers
  • Nothing to fail
  • One-handed

Made to be played half-asleep

Nights you cannot lose

There is no health bar, no countdown and no score. If you put the phone down mid-meadow, the alpaca waits exactly where you left it.

One quest, then bed

Each night hands you a single small task — find the lost lantern, walk the fence line, visit the market. Finish it in one sitting or let it roll over.

A wardrobe, not a shop window

Hats, scarves, bells and moonlight dyes unlock as you explore. Everything stays in the wardrobe once it is yours, and nothing expires.

Companions who tag along

A moth, a hedgehog, a very slow toad. They follow a few steps behind, nose at things you walked past and settle down when you stop.

Sound you can sleep next to

Crickets, soft bells, wind in long grass. No stings, no victory fanfares — turn it down and the game still reads perfectly.

What is in the game

The pieces of MIDNIGHT ALPACA someone would ask for by name.

Start here

The Moonlit Meadow

The opening chapter, and the scene most people never leave.

  • A fenced meadow that wakes at dusk
  • Fireflies marking the paths you have walked
  • Three hidden nap spots
  • No enemies, no failure state

Nightly Quests

One gentle task per night, written to be finished in a single sitting.

  • A new card each evening
  • Carries over if you miss a night
  • Small rewards: a dye, a bell, a seed
  • Never a streak you can break

The Lantern Market

Where outfits are traded for things you found in the dark.

  • Knitted hats, scarves and paper lanterns
  • Dyes that glow faintly under the moon
  • Mix-and-match layers on one alpaca
  • Stays unlocked once it is yours

Companions

Small animals that join the walk and have opinions about puddles.

  • Each found in a specific scene
  • They react to weather and lantern-light
  • Swap the one who follows you
  • They nap when you stand still

Everything shown is from the build in progress and may change before release.

From the people playing the early build

★★★★★
I play one quest in bed and that is the whole thing. Nothing nags me to come back, which is exactly why I come back.
Nadia
★★★★★
My daughter dresses the alpaca, I walk it to the market. Neither of us has lost at anything yet.
Tomasz
★★★★☆
The sound design is the reason it stays on my phone. I keep it on with the screen dim while the kettle boils.
Priya

Before you ask

Is there anything I can fail?

No. There is no health, no score and no timer running while you are away. The worst thing that happens is the alpaca sits down and waits for you.

Do I need to be online?

A night is built to play offline — the meadow, the quest card and your wardrobe all live on the device. You only need a connection when new scenes arrive.

How long is one session?

As long as you want it to be. One quest card is a short walk; wandering the meadow without doing anything at all is a supported way to play.

Is it alright for children?

The world is gentle by design: no combat, no chat with strangers, no loss. Reading is light, and most of the game is walking, finding and dressing up.

What is the form for, if there is nothing to buy?

Playtest invites, press and creator builds, localisation and partnership questions. Tell us which one you are and we will point you at the right build.

Ask us for a playtest invite

Tell us who you are and what you would like to see — a build, a press kit, or a conversation about bringing MIDNIGHT ALPACA to your language.

  • Someone from the small team behind the game reads every message
  • You get a reply by email from a person, not an autoresponder chain
  • The first reply tells you which build you would get and what is in it